|
A Fantasy RPG inspired by the mythology and folklore of the European and Mediterranean arenas.
It blends traditional tactical play with modern storytelling mechanics, using d20s for all rolls.
Mythmagica's most unique innovation is its Guts and Glory system. Guts is a conflicted resource
that can turn a failed roll into a successful one. But, spending Guts is a gamble. The more Guts spent,
the greater the XP rewards. But, conversely, the more Guts spent, the more severe the consequences if
the character falls in battle, up to and including permanent death. But, any such expenditure is always a player
choice. As such, the Overlord (Game Master) cannot kill a character without
its player's implicit consent. So, characters never die meaningless deaths.
|
|
MacGuffin is a cooperative storytelling game. It provides a framework to guide you in creating a gripping story with intertwined plots and
character development. It is hysterical at times, tragic at others. Unlike most games, there are no winners or losers, only cool stories.
The game takes advantage of the fact that there are only a relatively small number of plots used in all stories, from ancient myths to modern-day
movies. MacGuffin provides 10 main plots and 18 sub-plots from which players can choose to mix into their story. Each of these provides very
general guidance and questions about each step in each plot. Players improvise what happens at each step, inspired by the various personality
traits of the characters involved in the story.
|
|
Legendary Quest is a traditional tabletop RPG inspired by the mythology and folklore of the
European and Mediterranean regions. It was the first RPG I designed, and is the precursor to Mythmagica.
Legendary Quest uses a thirty-sided die as its core mechanic, and an assortment of polyhedral dice
for determining damage.
|
|
The Art of the Spiel is a deck-building game where each player portrays a very stable genius. The objective is to gain the most victory
points by acquiring classified cards. On their turn, each player draws a hand of cards from their personal deck, plays cards to perform
actions, and buys more cards to add to their deck. (The rules and play-style were inspired by the popular Dominion voting machi... err ...
card game.) Some of the included cards are:
Blame the Deep State, Declare Election Fraud, Declare Fake News, Exert Executive Privilege, Grab a Pussy, Have Mexico Pay for It,
Hire the Best People, Make a Perfect Phone Call, Pardon the Best People, Spectate a Peaceful Riot, Stiff a Lawyer, and Tweet an Alternative Fact.
|
|